Autodesk 2011: Max 2011 and the rest of the gang is coming!
Autodesk aunonced 2011 products and their features, i am very excited about new max stuff, there is seems to be nice additions, such as Toxic compositing software:
Maya Composite and 3ds max Composite:
Hi Everyone,
It is an exciting day at Autodesk; we have announced the 2011 releases of many of our software products. See link to read more http://area.autodesk.com/products
I’m posting this here because Composite (built on the technology that was Toxik) is now also part of 3ds max. So all Maya and 3ds max 2011 users will have Composite, also new in this release of Composite is a very powerful Vector Paint tool and improved FBX import capabilities. The new vector paint was designed using Combustion’s paint tool as a reference and while they are not exactly the same there have been some great improvements to the vector paint roto capabilities such as the ability to not only adjust the X and Y position of a clone or reveal source but you can also scale, rotate and shear the clone and reveal source images. I will be posting some new videos on my blog at The Area later showing these new features and tools in Composite.
Ken LaRue
Autodesk Compositing Specialist
Training DVDs
www.thestreetproductions.com
Slate Material Editor
For those dreaming of better node based workflows in 3ds Max hopefully you will really enjoy this latest sneak peek at the future of editing and creating complex material networks with the new Slate Material Editor. I’m not sure if I really need to say more than what these videos show, but XBR is very real and if you look closely at the videos you will notice a couple other subtle peeks at things to come.
What’s New in 3ds Max 2011
Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
- Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
- Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
- Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
- The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
- 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.
Detailed Features
Product releases 2011
Learn about the 2011 versions of some of Autodesk’s Digital Entertainment Creation tools. See them in action on AREA’s virtual GDC March 11 -13. Don’t miss it!
Autodesk® Maya® 2011 Entertainment Creative Suite
Maya 2011 – 3D modeling, animation, rendering, and visual effects software. MotionBuilder 2011 – A leading, real-time 3D character animation software. Mudbox 2011 – A highly intuitive 3D digital sculpting and texture painting solution.
Autodesk® 3ds Max® 2011 Entertainment Creative Suite
Includes Autodesk® MotionBuilder® 2011 software for real-time character animation and Autodesk® Mudbox™ 2011 software for digital sculpting and 3D painting together with either Autodesk® Maya® 2011 or Autodesk® 3ds Max® 2011 3D modeling, animation, and rendering software in one cost-effective package.
Autodesk® Maya® 2011
3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow.
Autodesk® 3ds Max® 2011
An industry-standard 3D modeling, animation, rendering, and visual effects solution used to produce award-winning games, film, and video content.
Autodesk® Motionbuilder® 2011
A leading, real-time 3D character animation software for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations.
Autodesk® Mudbox® 2011
A highly intuitive 3D digital sculpting and texture painting solution designed by industry professionals who understand how you work.
Autodesk® Softimage® 2011
A comprehensive 3D modeling, animation, rendering, and compositing solution optimized for artist efficiency.
Autodesk® FBX® 2011
Open framework for 3D data transfer that creates a high level of interoperability among Autodesk products and third-party applications.
Autodesk® Kynapse® 7
Artificial intelligence middleware for game development and real-time simulations—adopted for more than 80 AAA titles.
Autodesk® HumanIK® 4.5
Animation middleware for creating believable, interactive animation that enables game characters to interact with and adapt to environments.











